Slash Command: One of the earliest series examples, if not the earliest.Shout-Out: The series as a whole has a page. Even some secrets in Quake required doing a grenade jump. Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Many players instead choose to use it to make massive Sequence Breaking leaps. Its intended use is of course to make Ludicrous Gibs of groups of enemies. Not the Intended Use: The rocket launcher.Minimalistic Cover Art: The front covers of every primary entry in the series mostly feature the Quad Damage logo.Everything from monsters to players will explode in a shower of blood and gibs provide they receive enough damage. Ludicrous Gibs: Unsurprising, seeing how it's a Spiritual Successor to Doom.(Also, their original idea for a franchise name was already trademarked by someone else.) Quake III: Arena's (and later Quake Champions) story makes an attempt to unite the different id universes until that time into a single story arc, not that anyone noticed. Indeed, id originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. In Name Only: II, IV and Enemy Territory are nominally sequels to each other, and that "plot" line has nothing to do with the first game which in turn has almost nothing to do with Arena.
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